You start off as a small-time racer with no reputation and nobody will want to be in your gang for love or money, so you have to raise your ‘repuation' and take over territory's before building your team from scratch. With all this crew-based racing.
The game will feature three car classes: European Exotic, Import Tuner and American Muscle. Crews are formed based around these classes, and they absolutely despise each other. We're Import Tuner guys ourselves, but we wouldn't have a problem with grabbing the wheel of any of these beauties! EA is still in the process of signing up cars, but we expect there to be a healthy line up of top developers, including Lamborghini, Porsche, Mitsubishi, Ford (with Shelby Mustangs) and many more.
Need for Speed: Carbon will have you racing at break-neck speeds through a fictional city, which is good news because if it were based on LA, the whole place would look utterly predictable and mind-numbingly dull. Creating a totally original city means that the interweaving streets can have a wide range of original and varied districts, like this eye-catching Middle-Eastern-style area. We've also seen shots of a beautiful China town section, typically lit up with bright red lanterns and plenty of colourful architecture.
In Need for speed carbon you will be able to have your own crew, but be careful who you choose because there is threedifernt types of racers.Each racer in the team will have their own role and you will be able to recruit three types of team member. Drafters will race ahead so you can slipstream behind them for extra speed, Blockers hang back and take out anyone that haunts your rear-view mirrors, giving you more room to move, and Pathfinders will spring into action to lead you down secret routes and shortcuts. |