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Druids: Druids are versatile hybrids. They perform different roles using appropriate shape-shifting forms. They can have high armor and rage like a warrior in Bear Form, stealth and fight in melee like a rogue in Cat Form, or heal and nuke with spells in humanoid form. Through talents, they can enhance one or more of these roles and even gain a new form for healing (Tree Form) or nuking (Moonkin Form). With roughly equivalent gear, talents appropriate to the role, and in the hands of a skilled player, they can be just as effective as one of the classes dedicated to each role. They also bring certain additional utility, such as battle resurrection with Rebirth, and emergency or additional healing or tanking, should one of the people filling the primary role die, go offline, or otherwise be unable to fully manage with their role. Certain key differences do still exist, giving them both advantages and disadvantages in any given role.
Hunters: Hunters are the only class that can effectively use ranged weapons (bows, guns, or crossbows) as a primary source of damage. Very adept at kiting, they have plenty of tools to allow them to avoid melee combat, where they are fairly weak. Hunters may tame many varieties of beasts to serve as combat pets, which along with an array of scouting, tracking, and survival abilities make them excellent solo characters. The three talent specializations for hunters are Marksmanship, Beast Mastery, and Survival.
Mages: Mages are ranged magic damage dealers with very powerful direct and area effect damage spells, but weak armor and health. They also feature a variety of utility spells, including crowd control, teleportation and group portals to capital cities, and conjuration of food and water. Because of spells with good burst damage, they are often effective at PvP even with their relatively low armor and health. They can specialize through talents into ice, fire or arcane magic, each having different strengths.
Paladins: Paladins are Holy Warriors and are a hybrid class. They can melee DPS, tank, or heal. Paladins also have very strong group support and buff abilities, arguably one of the best buffing and group support classes in the game. They can wear heavy plate armor and carry shields, but are also efficient single target healers, which combine to produce their renowned durability in combat. With talent specialization and equipment selection, Paladins can fill the role of melee DPS, tank, offtank, or healer and excel when called upon to spot-fill all these roles in a group setting. While Retribution Paladins DPS is less than a Rogue's, they make up for it with their extremely useful utility spells, buffs and auras.
Priests: Priests can be powerful healers, healing a single character or many allies at once. Priests have a variety of utility spells, along with a few tricks, such as Power Word: Fortitude, Mind Control and the extremely useful Dispel Magic and Cure Disease. Priests can also specialize in offensive shadow magic, gaining the ability to assume Shadowform, and at higher levels regenerating mana quickly for their entire party.
Rogues: Rogues excel at dealing melee damage and incapacitating their foes, particularly low health and low armor targets such as casters. Stealth gives them a tactical advantage and allows them to start a fight on their own terms. Other important abilities include lockpicking and the handling of poisons. Also, a huge power is the Rogue's ability to stun and incapacitate for a large period of time. This, paired with the rogue's high damage, gives him a huge edge over his opponent. Rogues do not use mana for their combat abilities. Instead they use energy and generate combo points which are used to execute finishing moves.
Shamans: Shamans are one of the most versatile classes in the game as they can switch seamlessly from offensive caster to healer to melee DPS as needed, though at later levels they often specialize in one of these roles. Shamans can provide good support to a party, with the ability to step in and fill any role that may be lacking at the moment. Their high burst damage and healing also make them quite good at PvP. They are able to drop stationary totems on the ground which provide a variety of effects, many of which are useful to the entire raid. They are unique in that they can provide complete wipe recovery by self-resurrecting and then resurrecting the rest of the party.
Death Knight
World of Warcrafts sencond Expansion Details: World of Warcraft: Wrath of the Lich King, aka WLK, (colloquially known as "WotLK" or "Wrath") is the second World of Warcraft expansion and was officially announced on August 3, 2007 at BlizzCon. The majority of the expansion content takes place in Northrend and centers around the plans of the Lich King.

Content highlights include the increase of the level cap from 70 to 80, the introduction of the Death Knight Hero class, and new PvP/World PvP content. No additional playable races have been added, though many new NPC races were featured.

Opt-ins for the public beta began on July 3rd, 2008; the beta began on July 17th. On October 10th, Blizzard announced that Wrath of the Lich King has gone gold and discs are currently being manufactured for sale; the game itself was released to the public on November 13, 2008. For the first time, the normal version of the game (as opposed to the Collector's Edition) is installable through one single DVD disc.

Warlocks: Warlocks enslave demons and call upon dark magic and curses to dominate and destroy their foes. Like hunters, warlocks employ combat pets, but these are summoned demons rather than tamed beasts. They are primarily ranged magic damage dealers with a focus on damage over time in addition to nukes and AoE, but lack the extreme burst damage capabilities of a mage. Demon pets and fear spells give them a variety of tactical options, and they have several utility spells and abilities, including summoning party members and creating healthstones and soulstones.
Warriors: Warriors are close-combat fighters and usually fill the role of primary tank or offtank, as they are able to both withstand and inflict fierce physical punishment and have the most versatile means of generating threat and keeping aggro off other characters. They can also contribute very strong melee DPS when needed. Warrior abilities use rage, which is generated by dealing and taking damage, but decays over time while not in combat. Warriors are highly dependent on their gear, as their ability to deal and take damage is controlled directly by the quality and effects of their weapons and armor.

Death Knights: The Death Knight combines martial prowess with dark, necromantic energies. It is the first hero class in World of Warcraft. Having a non-hero-class character at level 55 or above is (the only) prerequisite to be able to create a death knight. Death knights start at level 55 in a new starting area in the Eastern Plaguelands with multiple spells and abilities ready to use.

They are a hybrid class, able to tank and/or deal damage. They are a melee class with casting abilities like the Paladin, and can raise Undead minions. Although they will have minions, they will not be a pet class, but will use some of their mechanics. They are the only class to use the Rune resource system. It is also notable that Death Knights have their own talent trees comparable to current classes.

Brief Explanation of World of Warcraft: World of Warcraft (aka WoW) is a massively multiplayer online roleplaying game (MMORPG) set in the Warcraft universe and developed by Blizzard Entertainment. It has two expansions ,World of Warcraft: The Burning Crusade and World of Warcraft: Wrath of the Lich King.

Most of this information and Pictures have been taken and some of it has been updated by me from www.wowwiki.com All the Pictures and Information has been used from this website and they take all the credit for this website.

 

World of Warcraft Lore (History)

World of Warcraft

Introduction Text: World of Warcraft is about a game where you walk around online killing creatures and gaining levels. You also get to know about the history about the game while you play it or you can visit the Lore website (www.wowwiki.com) . There are a few things you can do on World of Warcraft:

PvP - Player Verses Player: This is where you people all over the world on World of Warcraft.

PvE - Player Verses Environment: This is where you fight creatures on World of Warcraft on your own or with a group of friends or random people in the World of Warcraft.

Raids: This is where you get 10-25 people and go around killing creatures on World of Warcraft that requires teamwork with a group of your friends to defeat the creature, this also means you get better items ingame to upgrade your character.

Dungeons/Instances: This is where you take 5 Characters from World of Warcraft to a zone where you tackle challenges that are easier then raids but harder to do when your on your own, you also get items that will slightly upgrade your character.

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Lore: Lore means Background Story and the use of the terms stems from blizzards snippets of "lore" for many of the multiplayer maps in their Warcraft RTS games.
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